游戏相关:游戏模式

游戏模式

匹配是采用常规构筑规则(携带40张卡; 最多双地区; 最多6张英雄牌; 每张牌最多携带3张)的一种模式,与排位模式一同属于玩家对战的主要途径。目前匹配模式的匹配规则还不确定,但除非维护或出现技术问题,玩家随时都能通过匹配模式与他人对战,且玩家不会因为游戏结果而受到奖励或惩罚,但能够获得经验值和任务进度。获得经验值的详情请参考经验值及宝箱

排位与匹配一样采用了常规构筑规则,两者一同属于玩家对战的主要途径。区别是:在排位模式中,玩家将在每场游戏结束后获得或失去胜点(LP),从而影响自己的段位。

段位划分

英雄联盟一样,LoR中的段位也被分为了大段和小段。游戏中共有7个大段,分别是:

黑铁(Iron)
青铜(Bronze)
白银(Silver)
黄金(Gold)
白金(Platinum)
钻石(Diamond)
大师(Master)

在每个大段中都有四个小段,即I、II、III和IV。在一个给定的大段中,小段编号越低,每个玩家就越接近下一个大段。例如:在白银一中获得足够的点数,玩家将晋级到黄金四。

大师段的功能与排名系统的其他分段有点不同。它没有小段的划分。在大师级中,玩家按匹配等级(MMR)从高到低进行排名。

自1.4补丁以来,玩家在进入大师级时根据他们的MMR获得初始的点数,并能够看到他们当前的大师点数。

胜点

玩家在LoR中需要通过获得排位赛的胜利来获取胜点(LP),如果排位失败,玩家将失去胜点。胜点是一个0-100的数字,玩家的胜负将影响点数的多少,一旦玩家获得了100胜点,将自动晋级到下一个小段或大段。

段位 胜点变化
平局
黑铁 +50 -0 +10
青铜 +40 -10 +6
白银 +35 -15 0
黄金 +30 -15 0
白金 +25 -20 0
钻石 +22 -22 0
大师 根据对手强度决定 0

晋级和降级

晋级是指玩家从较低的段位升到较高的段位。获得超过100LP的玩家将晋级。晋级后,玩家的LP将被设置为10。

当玩家在0LP时输掉一场排位比赛,就会从当前段位降级。如果玩家的LP不为0,他们就不会因为输掉比赛而降级。

玩家可以从较高的小段降级到较低的小段(如:黄金2降级为黄金3),但他们不能下降一个大段(如:黄金4降级到白银1)。

在平局的对局中,双方都将获得少量LP奖励。

赛季结束

每个赛季将持续两个月,当前赛季:「冥血传奇:战魂再起」9.1~10.13

两个月后,段位将被重置。

  • 大师段位将重置为白金4级,无论LP数。
  • 钻石和白金段位将下降750LP。
  • 黄金和白银段位将下降675LP。
  • 青铜和黑铁段位将重置为黑铁四级。

每当有新的扩展发布时,一个新的排位赛季就开始了(与拓展共享名称)。

奖励

  • 在赛季结束时,根据玩家的本赛季的段位,可以获得一个独特的头像(每个赛季不同)。
  • 根据玩家本赛季的段位,在获得的图标周围还将有一个独特的头像边框
  • 如果玩家成为所在地区的前700名,还可以在赛季结束时参加符文季赛。
  • 从V1.16版本开始,玩家可以根据他们的段位获得不同数量的精粹和棱闪卡奖励,如下图所示。
  • 关于棱闪宝箱的详细介绍,请参考棱闪宝箱

历史

  • 玩家可以在游戏的公测期间进行排位赛。当游戏发布后,该赛季结束。这个赛季被称为测试赛季(Beta Season)。
  • 第一赛季,“掠夺赛季”,从2020年4月30日开始,到2020年6月23日结束。
  • 第二赛季,“丰收赛季”,于2020年6月24日开始。
  • 第三赛季,“神峰之唤”,于2020年8月26日开始。
  • 第四赛季,“权力丰碑”,于2020年10月开始。
  • 第五赛季,“寰宇创生”,于2020年12月16日开始。
  • ……

人机对战是LoR中的一种模式,玩家与AI对手对战,AI将从预设牌组中选择一套迎战玩家。在人机对战模式中,没有回合计时器,输赢对玩家来说没有任何后果。

通常来说,AI会犯下一些比较明显的错误,例如:


挑战是LoR的教学模式,玩家可以从“游玩-挑战”中找到。在这个模式中,玩家将学会游戏的基础知识,以及各式各样关键词的使用方法。当新的拓展或系列发布时,挑战模式中通常会加入新的关卡,以便玩家熟悉新的机制。在一些挑战模式中,会出现一些全新的卡牌,这些卡牌只为教学而存在,是不可收集的。由于挑战关卡旨在帮助玩家熟悉机制,而不是希望玩家挑战解密,因此难度不会很大,遇到无法通过的关卡建议玩家先多多思考,再寻求帮助。


远征是《符文之地传说》中的一种非构筑游戏模式。玩家不使用预先建立的卡组进行对战,而是在试炼开始时挑选并建立他们的卡组,并随着远征的进行不断选择新的卡牌加入现有卡组。经过两次远征的机会后,玩家会根据两次远征中较好的表现获得奖励,并结束远征。玩家每周的前三次远征需要花费1个远征代币,或2000碎片,或200金币,三次之后玩家可以免费游玩,但奖励将减少(称为开放游戏)。

自3.2版本开始,远征模式逐渐从游戏中移除。首先,每周奖励的上限被移除,玩家可以不限次数地使用代币或其他方式开启远征并获得奖励,每周宝箱与新手7天登陆宝箱中的远征代币奖励也被移除;在4月28日公布的3.6版本起,玩家将不再能进入远征模式。

选牌

与其他模式不同的是,玩家在远征模式中不使用自己收藏中的卡片。相反,玩家通过挑选和交换卡牌来建立他们的卡组。

当玩家建立自己的牌组时,他们需要向自己的牌组添加卡片直至30张。每一轮挑选将向玩家提供3个选项以供选择,玩家从中挑选他们喜欢的卡组并加入他们的卡组。

前两次选牌是针对英雄卡的。然后,他们在协同选择和随机选择之间交替进行。协同选择提供的牌是基于玩家到目前为止所做的每一次挑选而产生的。而随机选牌提供随机的卡牌,可能不会与卡组产生协同作用。在最后的挑选中,玩家可以从3种不同的交换方案中选择一种进行卡牌的一换一,或者不选。

挑选轮次 类型 卡牌数量
1 英雄卡及相关卡 3
2 英雄卡及相关卡 3
3 相关卡 2
4 随机卡 2
5 相关卡 2
6 随机卡 2
7 相关卡 2
8 随机卡 2
9 相关卡 2
10 随机卡 2
11 相关卡 2
12 随机卡 2
13 相关卡 2
14 随机卡 2
15 卡牌交换 1 for 1

与其他模式不同的是,玩家牌组中的卡牌没有限制:

卡组可以在前六次选择后含有最多三个地区的卡牌(第七次选择开始不会出现其他地区的卡牌); 卡牌重复出现的次数没有限制。

牌型

关于牌型列表,内容搬运自英文wiki页面,但英文wiki中关于牌型的内容似乎仍停留在1.1版本(即LoR只有六个地区时),以下是原文和部分译文。

玩家在远征中的所有选择都将基于现有的23种牌型。牌型是一组相互间有协同效果的卡牌。玩家在第一次选择英雄时将决定他们接下来可选择卡牌的牌型和地区,也就是说玩家第二轮可选择的英雄将由第一轮决定。

举例来说,剑姬是德玛西亚的英雄,与慎同属于“Shield Wall”牌型,其中包含有大量光盾效果的卡牌。在第一轮选择时选择剑姬后,虽然不能保证在第二轮可供选择的英雄中一定含有慎,但能确保第二轮选择中会含有属于艾欧尼亚牌型的来自艾欧尼亚的英雄。

Out of the 23 archetypes, 6 are mono regions, 15 covering all the duo region pairings, and 2 bonus archetypes (which are outside the structure), one based on poros, and one based on LoR Non-Champion Non-Spell Indicator.png Catastrophe.

The archetype Cataclysm has 131 cards in it.

Other archetypes have 15 to 30 cards in them. Always at least ~5 commons from the region, ~4 rares and ~2 epics.

Synergy Picks (see above) offer cards based on the archetypes that have been picked the most so far.

Wild Picks will show you random archetypes within the regions you're in. There's still a chance to see the archetypes from the synergy picks.

Some archetypes have genuinely good cards that are synergistic with one another, but are also good in other decks. These archetypes have a “low cohesiveness rating”. However, other cards that are not good in other decks, like the archetype based on LoR Spell Non-Slow Indicator.png Mushroom Cloud, have a “high cohesiveness rating”. Moving with the draft removes archetypes with a high cohesiveness rating from the pool if they weren't drafted already. This means that they won't even show up in Wild Picks.

On the contrary, archetypes that are based on a low amount of synergy cards will have those cards show more often in Wild Picks (i.e. LoR Spell Non-Slow Indicator.png Mushroom Cloud).

尝试

每当玩家开始一次远征后,将有两次尝试机会。

在每次尝试中,玩家得到7胜或连败两次将结束当前的尝试。但是如果玩家在第七轮中失败,将直接结束当前的尝试。玩家也可以选择你提前结束当前的尝试机会。

在游戏中取得胜利,玩家将有机会通过添加卡牌或置换卡牌来加强卡组。玩家达到6胜后将有额外的置换卡牌的机会,取决于到达6胜前连胜的场数。这么做是为了平衡每个玩家交换卡牌的次数,因为无论输赢,玩家都会得到一次交换卡牌的机会,如果不给予额外的置换机会,输了6场后达到第七轮的玩家将比其他玩家多出最多6次交换的机会,而这明显是不公平的。

胜场 类型 卡牌
1 英雄及相关卡 共3张
2 交换机会 1 换 1
3 英雄及相关卡 共3张
4 交换机会 1 换 1
5 交换机会 1 换 1
6 根据之前的连胜提供交换机会 1 换 1

玩家池将分为0胜玩家,1-2胜玩家,3-5胜玩家,以及6胜玩家。你只会匹配到相同玩家池的对手,即和你拥有相同英雄数量的对手。

奖励

胜场 远征奖励 经验奖励
0 史诗典藏罐 50XP
1 史诗典藏罐 + 100碎片 150XP
2 史诗典藏罐 + 200碎片 250XP
3 史诗典藏罐 + 普通万用牌 + 200碎片 400XP
4 史诗典藏罐 + 普通万用牌×2 + 300碎片 600XP
5 史诗典藏罐 + 稀有万用牌 + 普通万用牌 + 500碎片 800XP
6 史诗典藏罐 + 稀有万用牌 + 普通万用牌 + 1000碎片 1000XP
7 史诗典藏罐 + 稀有万用牌×2 + 2000碎片 1500XP

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实验室的存在更多意义上是在对《符文之地传说》的游戏模式进行实验和探索。实验室的规则会经常发生变化,这通常会随着版本更新一同进行,每次规则变化都意味着开启了一个新的实验室模式。每个实验室模式的游玩时间一般都有限制。想要游玩实验室,玩家需要在游戏的主界面点击游玩,并选择实验室。实验室的卡组有时是玩家自己构筑的,有时是系统预构筑的。从1.6版本开始,玩家可以从3个实验室模式中任意选择并进行游玩。自2.19版本起,游戏中不再提供3个实验室模式,仅提供了“英雄之路”模式供玩家游玩。

在很多实验室模式中,玩家必须使用“黑默丁格的实验室”牌桌,而且不能携带守护精灵,但是玩家可以更改自己的卡背和表情。在大部分的实验室中,玩家都可以选择自己喜欢的装饰品。

Lab从1.5版本加入游戏,首个可供游玩的实验室模式是“大乱斗”(随机单中、A.R.A.M.)

一些实验室模式要求玩家使用系统预先构筑好的卡组。玩家在游玩前可以看见这些卡组的内容、名字、描述、封面等内容。

大乱斗(A.R.A.M.)

详情请参阅:全新模式:实验室

这个模式是实验室的第一个模式,在1.5版本开放游玩。

传承模式(Bestow)

详情请参阅:全新实验室:传承模式

这个模式在1.6版本随着2020年的绽灵节活动一起开放,并配置有绽灵节的实验室牌桌皮肤。

抽抽乐(Quick Draw)

详情请参阅:全新实验室:抽抽乐

这个模式在1.7版本开放游玩。

Discover Targon

Main article: Discover Targon (Legends of Runeterra) This game mode was temporarily available on patch V1.8 for 20 days to celebrate the release of LoR Set 3 icon.png Set 3 (Call of the Mountain), and forced the Targon Lab Board.

Inventor

Main article: Inventor (Legends of Runeterra) This Lab was made available for the V1.8 Micropatch, for 6 days, right after the end of the previous Lab. It forced the Targon Lab Board.

Welcome to the Jungle

Main article: Welcome to the Jungle (Legends of Runeterra) It is the first-ever constructed Lab where players make a deck or play one of the 3 premade decks. This lab was made available in patch 1.10, for 14 days. It forced the Jungle Lab Board.

Journey To The Peak

Main article: Journey to the Peak (Legends of Runeterra) This is the first ever single-player lab where players choose either LoR Champion Indicator.pngLeona or LoR Champion Indicator.pngDiana to climb to Targon's Peak. If a player manage to complete the journey, they will earn a unique icon based on the champion they pick. This lab was made available in patch 1.11.

A Landmark Occasion

Main article: A Landmark Occasion (Legends of Runeterra) This lab was introduced to showcase the new Keyword Landmark.png landmarks introduced in the Monuments of Power expansion. It consisted of 5 pre-made decks, one for each landmark. This lab was made available in patch 1.12.

Star Power

Main article: Star Power (Legends of Runeterra) A two-week lab introduced for the K/DA All Out event. The first week will have the player choose from premade decks showcasing the 5 new K/DA epic spells, each with its own special ability. The second week will allow players to bring their own pre-constructed deck and choose from the afore-mentioned abilities to use with it. This lab was made available in patch patch 1.13.

Hexperimentation 101

Main article: Hexperimentation 101 (Legends of Runeterra) A constructed lab that grants special abilities to decks made with specific constraints. This lab was made available in patch 1.14.

Recursive Heroes 101

Main article: Recursive Heroes 101 (Legends of Runeterra) This is the first ever constructed singleton lab. The player can make a deck with one champion and one only one copy of each card in the deck, or play one of the four preconstructed decks. This lab was made available in patch 1.15.

United Front

Main article: United Front (Legends of Runeterra) This is the first ever multiplayer co-op lab. The player can either play with friends or match with someone online. Both player choose one of three champions which then creates the deck for them to play. They both work together against a mono-Noxus LoR Region.png Noxus deck using either LoR Champion Indicator.pngDraven, LoR Champion Indicator.pngDarius, or LoR Champion Indicator.pngSwain. This lab was made available in patch 2.0.

Lab of Legends

Main article: Lab of Legends (Legends of Runeterra) This is the first of what's known as a “Legends Lab”, a single-player campaign-style lab where the player's deck grows as they progress through it. The player chooses their starting deck as well as a special ability, and they'll get more options for abilities, cards, and buffs to add to the deck as the earn wins. This lab was made available in patch 2.1.

Heimer's Madness

Main article: Heimer's Madness (Legends of Runeterra) This is a PvP lab where the players start with a pre-made deck of random cards and 4 mana. At the beginning of each round, instead of gaining mana, the cost of all player's hand and deck is reduced by 1, down to a minimum of 1. This lab was made available in patch 2.2.

United Front PvP

Main article: United Front PvP (Legends of Runeterra) A PvP version of United Front Lab. The player can either play with friends or match with someone online. Both player choose one of three champions which then creates the deck for them to play. This lab was made available in patch 2.3.

Ultra Rapid Draw

Main article: Ultra Rapid Draw (Legends of Runeterra) This is a PvP Lab in reference to the Ultra Rapid Fire game mode in League. It is a faster variant of Quick Draw. This lab was made available in patch 2.5.

Duo Que: Shared Spoils

Main article: Duo Queue: Shared Spoils (Legends of Runeterra) This is the first constructed multiplayer co-op lab. It's a 2v2 Lab in which players play individual 1v1s in a best of 3 format. Like with United Front, the player can either invite friends or be matched with another player online. This Lab was made available in patch 2.8.

Lab of Legends: Saltwater Scourge

Main article: Lab of Legends: Saltwater Scourge (Legends Of Runeterra) This is the second Legends Lab. Just like in Lab of Legends, the player chooses their starting deck. However, player progress would not start with choosing an ability. As players win games, they gain experience and gain rewards when they level up. Unlike previous Labs, there is a map on which the player can choose which path to go. They can also have options to interact with new locations like shops or healers in order to succeed the run. This lab was made available in patch 2.13.

The Path of Champions

Main article: The Path of Champions (Legends of Runeterra) This is the combination of The Saltwater Scourge and the classic Lab of Legends. It is further fleshed out, to include more elements from the rogue-like genre. It includes more random gameplay elements and encourages replayability with unlockable items and powers. It also has its gameplay split up into multiple episodes, all featuring different final bosses and unique decks. The Path of Champions launched with 15 champions, all with unique unlockable abilities. The lab was made public in patch 2.19, at the event's start. Influencers had early access 1-2 days before the event launched.

  • Instead of Victory, Defeat, or Tie Game; in Labs, the end-game messages read Experiment Succeeded, Experiment Failed, or Experiment Inconclusive respectively, with unique visual and sound effects, to fit the theme of the mode.
  • There is unique sound effects and animations that play while the Labs section in the Play LoR.png Play tab is selected, to convey the environment of LoR Champion Indicator.pngHeimerdinger's Lab. In patches 1.6 and 1.7, it had a modified different background with pink smoke, sparks, and lights.
  • In Labs, the selected Emotes default to being all LoR Calculating… Emote.png Calculating…, to fit the theming of the mode.
    • In early Labs, the emotes couldn't be changed, so players could only use Calculating…. See Patch History.

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Gauntlet is a constructed game mode in Legends of Runeterra icon.png Legends of Runeterra.

As of patch 1.12 there are two Gauntlet formats: Standard and Singleton.

Gauntlets are limited-time competitive modes with unique deckbuilding rules.

At the start of each Gauntlet, depending on the Gauntlet's format, you will pick one or more decks that you will play for the entire Gauntlet run. Your Gauntlet run will end in one of three ways:

  • Win seven matches in a row
  • Lose two consecutive matches between rounds 1 through 5
  • Lose one match at round 6

Gauntlets are on a rotation, going live every Friday and staying open until Monday. with each weekend featuring a single format from the Gauntlet rotation.

The Standard Gauntlet uses standard deckbuilding rules.

WHO'S READY TO RECKONNN?! Arm yourself with your favorite Standard deck and enter the arena to see if you've got what it takes to survive the Gauntlet!

Your run ends when you score 7 wins or suffer 2 consecutive loses.

For your performance you can score bonus XP for victories and 2 special icons for Gauntlet's launch!

The Singleton Gauntlet uses singleton deckbuilding rules.

WHO'S READY TO RECKONNN?! Arm yourself with your favorite Singleton deck and enter the arena to see if you've got what it takes to survive the Gauntlet!

Your run ends when you score 7 wins or suffer 2 consecutive loses.

For your performance you can score bonus XP for victories and 2 special icons for Gauntlet's launch!

In addition to exclusive icons, Gauntlets also reward bonus experience based on the amount of wins you achieve.

Wins Experience
0 0
1 50
2 150
3 400
4 500
5 750
6 800
7 1100
  • Gauntlets are themed after the Reckoners.
  • In the What's Next for Runeterra video, Riot Umbrage said that he expected the Singleton Gauntlet to be “very popular with LoR Non-Champion Non-Spell Indicator.png Cats in Mech Suits.”
    • This is in reference to the inherent synergy the rules of the Gauntlet have with LoR Spell Slow Indicator.png Purrsuit of Perfection.
Ceska小灰, 2022/09/18 16:35

可以在英雄之路板块 推荐辅助英雄吗

Yaha, 2021/12/27 12:45

玩家每周的前三次远征需要花费1个远征代币,或2000碎片,或200金币,三次之后玩家可以免费游玩,但奖励将减少(称为开放游戏)。 这个“每周”的起止时间是怎样设置的,另外三次之后的奖励会减少成什么样子?

yx5932, 2021/12/29 10:45

每周至周四开宝箱的时候开启新的一周,三次后没有任何奖励(除了对战经验)

Finn Deng, 2021/12/21 06:24

在远征词条里远征花费那一句2000精粹前应该加个或字,否则容易造成歧义

yx5932, 2021/12/22 17:43

谢谢提醒,已添加

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  • 游戏相关/游戏模式.txt
  • 最后更改: 2022/09/04 13:16
  • yx5932